Tinker Animation workshop med CLRG i Aarhus
Et samarbejde med Liam Nielsen / Nilsen Museum.
Vi satte Creative Learning Research Gruppen stævne og inviterede til film-leg i kuberne.
Vi ville teste om kuberne gav deltagerne nye muligheder i arbejdet med stop-motion og film.
Vi havde særligt fokus på at lede deltagerne på sporet af nye kamerapositioner, jigs og brug af 3D-rummet i filmene, så det opfindsomme filmtekniske smeltede sammen med fortællingen.
Liam skrev dette fine blogindslag om workshoppen:
"Last week I held a workshop with new friend and collaborator Karsten Juncher for members of The CLRG (Creative Learning Research Group) at DOKK1 library. The workshop explored stop animation as a form of tinkering, with special focus on videography and set design; enabled by Karsten’s TinkerQube“spatial furniture.” TinkerQube is a wooden wireframe cube Karsten designed to more easily bring crafting and tinkering activities into 3D space.
The cubes worked really well for this workshop, like stage rigging you’d have in a theater or on a film set – but in miniature. The cube was used to hold clamp lights, to hold backdrops, and support suspended stage elements and flying characters.
The CLRG is small group of librarians and researchers that explore ways to bring tinkering into the library context. The Aarhus main library, DOKK1, is the largest library in Scandinavia and has a reputation for expanding the definition of what a library can be, so they’re a good group to prototype with.
This workshop had the aims of provoking new thoughts within the CLRG, testing out stop animation as a TinkerCube activity, and getting the librarians’ feedback on the cube as a platform for other tinkering activities at the library.
Karsten and I designed the workshop to balance narrative play with technical explorations of stop animation camera movement. The cube lowers the floor substantially for new stop-animators to do panning and zooming shots – cameras can be attached to the stage, and moved incrementally to create smooth camera movements when the animation is played back.
Workshop participants used the cube in different ways, some filming from up above in the case of a Pacman inspired scene, and some filming from the side “audience view.” One group put their cube down on the floor to have better access to lighting their stage from above. Another group suspended a character from above, using multiple strings for better movement control. "
Deltagernes svar på vores evalueringsspørgsmål:
Var film-legen en god tinkering-leg?
Mega god. Det at filme bliver faktisk lidt sekundært, fordi kuben og rekvisitterne var så sjove at lege med.
Det, at skulle lave en stop-motion film var fedt og i mine øjne en god tinkering-leg. Der blev leget, udforsket, afprøvet, fejlet og prøvet igen med nye metoder.
Var der særlige fordele ved at bruge kuberne til denne film-leg?
Jeg synes, det gav mening, at de skabte rammen, de fungerer jo i sig selv som ”en stor afgrænsning”
Jeg oplevede en stor fordel i at ”rammen” er sat, man får et rum i rummet at arbejde med.
En afgrænsning kan være godt, men den er stadig så fri, at man kan gøre med den nærmest som man vil. Samtidig er den hverken for lille eller for stor,
.
Det var et rigtig godt stillads, som var med til at afgrænse ”arbejdsrummet”.
Fleksibiliteten ift. at hænge op osv. var fantastisk. Og kuben i sig selv ser lidt rough ud, så det gør ikke noget, at ting hænger lidt skævt, man skal bruge sin fantasi osv.